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bench - 2025-04-16 12:00:45 - MAQAO 2.21.1

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▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 979 - bench+Execution Time: 67 % - Vectorization Ratio: 97.83 % - Vector Length Use: 45.71 %
►Loop Computation Issues+8
○[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 2 issues (= chunks of 50 instructions) costing 2 point each.4
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
►Data Access Issues+123
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 115 issues (= instructions) costing 1 point each.115
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+6
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
►Inefficient Vectorization+115
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 115 issues (= instructions) costing 1 point each.115
►Loop 1419 - bench+Execution Time: 32 % - Vectorization Ratio: 98.52 % - Vector Length Use: 98.63 %
►Loop Computation Issues+10
○[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 3 issues (= chunks of 50 instructions) costing 2 point each.6
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
►Data Access Issues+113
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 109 issues (= instructions) costing 1 point each.109
►Vectorization Roadblocks+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Inefficient Vectorization+109
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 109 issues (= instructions) costing 1 point each.109
►Loop 247 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Vectorization Roadblocks+3
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
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