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bench - 2025-05-26 13:03:51 - MAQAO 2.21.4

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  • run_0

▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 1878 - bench+Execution Time: 50 % - Vectorization Ratio: 98.43 % - Vector Length Use: 49.61 %
►Data Access Issues+60
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 14 issues ( = indirect data accesses) costing 4 point each.56
►Vectorization Roadblocks+60
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 14 issues ( = indirect data accesses) costing 4 point each.56
►Loop 2426 - bench+Execution Time: 44 % - Vectorization Ratio: 88.17 % - Vector Length Use: 100.00 %
►Data Access Issues+62
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 31 issues ( = data accesses) costing 2 point each.62
►Vectorization Roadblocks+62
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 31 issues ( = data accesses) costing 2 point each.62
►Loop 482 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 27.78 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Vectorization Roadblocks+3
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Loop 115 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Vectorization Roadblocks+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
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