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bench - 2025-05-26 13:03:51 - MAQAO 2.21.4

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Optimizer

Loop IDAnalysisPenalty Score
Loop 1878 - bench+Execution Time: 50 % - Vectorization Ratio: 98.43 % - Vector Length Use: 49.61 %
Data Access Issues+60
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 14 issues ( = indirect data accesses) costing 4 point each.56
Vectorization Roadblocks+60
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 14 issues ( = indirect data accesses) costing 4 point each.56
Loop 2426 - bench+Execution Time: 44 % - Vectorization Ratio: 88.17 % - Vector Length Use: 100.00 %
Data Access Issues+62
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 31 issues ( = data accesses) costing 2 point each.62
Vectorization Roadblocks+62
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 31 issues ( = data accesses) costing 2 point each.62
Loop 482 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 27.78 %
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Data Access Issues+2
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Vectorization Roadblocks+3
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
Loop 115 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.00 %
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Vectorization Roadblocks+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
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