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bench - 2025-04-15 11:40:22 - MAQAO 2.21.1

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▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 1332 - bench+Execution Time: 40 % - Vectorization Ratio: 100.00 % - Vector Length Use: 46.57 %
►Loop Computation Issues+8
○[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 2 issues (= chunks of 50 instructions) costing 2 point each.4
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
►Data Access Issues+105
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 95 issues (= instructions) costing 1 point each.95
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+8
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
►Inefficient Vectorization+95
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 95 issues (= instructions) costing 1 point each.95
►Loop 1675 - bench+Execution Time: 34 % - Vectorization Ratio: 100.00 % - Vector Length Use: 48.46 %
►Data Access Issues+118
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 108 issues (= instructions) costing 1 point each.108
►Vectorization Roadblocks+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
►Inefficient Vectorization+108
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 108 issues (= instructions) costing 1 point each.108
►Loop 1705 - bench+Execution Time: 23 % - Vectorization Ratio: 100.00 % - Vector Length Use: 47.97 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+30
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
►Vectorization Roadblocks+6
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
►Inefficient Vectorization+24
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
►Loop 404 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+3
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Loop 367 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Vectorization Roadblocks+3
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
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