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bench - 2025-05-12 13:07:46 - MAQAO 2.21.1

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▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 1509 - bench+Execution Time: 37 % - Vectorization Ratio: 98.76 % - Vector Length Use: 96.05 %
►Data Access Issues+124
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 118 issues (= instructions) costing 1 point each.118
►Vectorization Roadblocks+6
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
►Inefficient Vectorization+118
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 118 issues (= instructions) costing 1 point each.118
►Loop 947 - bench+Execution Time: 33 % - Vectorization Ratio: 100.00 % - Vector Length Use: 44.37 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+31
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 23 issues (= instructions) costing 1 point each.23
►Vectorization Roadblocks+8
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
►Inefficient Vectorization+23
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 23 issues (= instructions) costing 1 point each.23
►Loop 1404 - bench+Execution Time: 27 % - Vectorization Ratio: 98.35 % - Vector Length Use: 98.37 %
►Data Access Issues+57
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 0 issues ( = arrays) costing 2 points each0
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 53 issues (= instructions) costing 1 point each.53
►Vectorization Roadblocks+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Inefficient Vectorization+53
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 53 issues (= instructions) costing 1 point each.53
►Loop 280 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+18
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+17
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 8 issues ( = data accesses) costing 2 point each.16
►Loop 247 - bench+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+1
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
►Data Access Issues+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Vectorization Roadblocks+3
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
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