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exec - 2025-02-12 23:34:36 - MAQAO 2.21.1

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Optimizer

Loop IDAnalysisPenalty Score
Loop 935 - exec+Execution Time: 25 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Data Access Issues+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Vectorization Roadblocks+10
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 5 issues ( = data accesses) costing 2 point each.10
Loop 1000 - execExecution Time: 10 % - Vectorization Ratio: 15.22 % - Vector Length Use: 14.40 %
Loop 3088 - exec+Execution Time: 4 % - Vectorization Ratio: 14.00 % - Vector Length Use: 14.25 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Loop 2510 - exec+Execution Time: 2 % - Vectorization Ratio: 27.27 % - Vector Length Use: 15.91 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+20
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
Vectorization Roadblocks+20
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 10 issues ( = data accesses) costing 2 point each.20
Loop 370 - exec+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.00 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1000
[SA] Too many paths (6561 paths) - Simplify control structure. There are 6561 issues ( = paths) costing 1 point, limited to 1000.1000
Vectorization Roadblocks+1000
[SA] Too many paths (6561 paths) - Simplify control structure. There are 6561 issues ( = paths) costing 1 point, limited to 1000.1000
Loop 605 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Data Access Issues+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
Vectorization Roadblocks+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
Loop 1110 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Data Access Issues+30
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Vectorization Roadblocks+6
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
Inefficient Vectorization+24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Loop 1106 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Data Access Issues+32
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Inefficient Vectorization+24
[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM) - Simplify data access and try to get stride 1 access. There are 24 issues (= instructions) costing 1 point each.24
Loop 2623 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
Loop 2624 - exec+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 50.00 %
Loop Computation Issues+4
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
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