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exec - 2025-11-26 08:50:04 - MAQAO 2025.1.3

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Stylizer  

[ 0 / 9 ] Compilation options are not available

Compilation options are an important optimization leverage but ONE-View is not able to analyze them.

[ 4 / 4 ] Application profile is long enough (10.55 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 2 / 3 ] Security settings from the host restrict profiling. Some metrics will be missing or incomplete.

Current value for kernel.perf_event_paranoid is 2. If possible, set it to 1 or check with your system administrator which flag can be used to achieve this.

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 0.00 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.

Strategizer  

[ 4 / 4 ] Enough time of the experiment time spent in analyzed loops (81.72%)

If the time spent in analyzed loops is less than 30%, standard loop optimizations will have a limited impact on application performances.

[ 3 / 4 ] A significant amount of threads are idle (18.69%)

On average, more than 10% of observed threads are idle. Such threads are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 3 / 4 ] CPU activity is below 90% (87.65%)

CPU cores are idle more than 10% of time. Threads supposed to run on these cores are probably IO/sync waiting. Some hints: use faster filesystems to read/write data, improve parallel load balancing and/or scheduling.

[ 4 / 4 ] Loop profile is not flat

At least one loop coverage is greater than 4% (42.50%), representing an hotspot for the application

[ 4 / 4 ] Enough time of the experiment time spent in analyzed innermost loops (80.84%)

If the time spent in analyzed innermost loops is less than 15%, standard innermost loop optimizations such as vectorisation will have a limited impact on application performances.

[ 4 / 4 ] Affinity is good (96.95%)

Threads are not migrating to CPU cores: probably successfully pinned

[ 3 / 3 ] Less than 10% (0.00%) is spend in BLAS1 operations

It could be more efficient to inline by hand BLAS1 operations

[ 0 / 3 ] Too many functions do not use all threads

Functions running on a reduced number of threads (typically sequential code) cover at least 10% of application walltime (10.15%). Check both "Max Inclusive Time Over Threads" and "Nb Threads" in Functions or Loops tabs and consider parallelizing sequential regions or improving parallelization of regions running on a reduced number of threads

[ 3 / 3 ] Cumulative Outermost/In between loops coverage (0.88%) lower than cumulative innermost loop coverage (80.84%)

Having cumulative Outermost/In between loops coverage greater than cumulative innermost loop coverage will make loop optimization more complex

[ 2 / 2 ] Less than 10% (0.00%) is spend in BLAS2 operations

BLAS2 calls usually could make a poor cache usage and could benefit from inlining.

[ 2 / 2 ] Less than 10% (0.22%) is spend in Libm/SVML (special functions)

Optimizer

Loop IDAnalysisPenalty Score
Loop 1942 - libggml-cpu.so+Execution Time: 42 % - Vectorization Ratio: 55.38 % - Vector Length Use: 70.96 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+24
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 12 issues ( = data accesses) costing 2 point each.24
Vectorization Roadblocks+24
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 12 issues ( = data accesses) costing 2 point each.24
Loop 1940 - libggml-cpu.so+Execution Time: 37 % - Vectorization Ratio: 16.22 % - Vector Length Use: 51.35 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Vectorization Roadblocks+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Loop 61 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 48.03 %
Control Flow Issues+52
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (45 paths) - Simplify control structure. There are 45 issues ( = paths) costing 1 point each with a malus of 4 points.49
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+52
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (45 paths) - Simplify control structure. There are 45 issues ( = paths) costing 1 point each with a malus of 4 points.49
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 1499 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 47.48 % - Vector Length Use: 62.10 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1003
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (18273 paths) - Simplify control structure. There are 18273 issues ( = paths) costing 1 point, limited to 1000.1000
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+1003
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (18273 paths) - Simplify control structure. There are 18273 issues ( = paths) costing 1 point, limited to 1000.1000
[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 829 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 28.37 %
Loop Computation Issues+12
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Data Access Issues+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Vectorization Roadblocks+9
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
Loop 788 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Data Access Issues+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Loop 805 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 25.52 %
Loop Computation Issues+6
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues+1
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
Vectorization Roadblocks+1001
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 1 issues (= calls) costing 1 point each.1
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 1915 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 64.09 % - Vector Length Use: 84.98 %
Loop Computation Issues+4
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Control Flow Issues+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+4
[SA] Several paths (2 paths) - Simplify control structure or force the compiler to use masked instructions. There are 2 issues ( = paths) costing 1 point each.2
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 1501 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 100.00 % - Vector Length Use: 100.00 %
Data Access Issues+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Vectorization Roadblocks+8
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 4 issues ( = data accesses) costing 2 point each.8
Loop 1916 - libggml-cpu.so+Execution Time: 0 % - Vectorization Ratio: 15.24 % - Vector Length Use: 29.29 %
Loop Computation Issues+6
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
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