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exec - 2024-04-27 08:42:55 - MAQAO 2.20.0

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▼Optimizer

Loop IDAnalysisPenalty Score
►Loop 92 - exec+Execution Time: 43 % - Vectorization Ratio: 35.93 % - Vector Length Use: 16.99 %
►Loop Computation Issues+4
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
►Control Flow Issues+3
○[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
►Data Access Issues+8
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
►Vectorization Roadblocks+9
○[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 1 issues ( = indirect data accesses) costing 4 point each.4
►Inefficient Vectorization+2
○[SA] Presence of special instructions executing on a single port (SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 2 issues (= instructions) costing 1 point each.2
►Loop 88 - exec+Execution Time: 3 % - Vectorization Ratio: 50.00 % - Vector Length Use: 15.63 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Vectorization Roadblocks+2
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 1 issues ( = data accesses) costing 2 point each.2
►Loop 98 - exec+Execution Time: 3 % - Vectorization Ratio: 92.31 % - Vector Length Use: 40.71 %
►Data Access Issues+62
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 2 issues ( = arrays) costing 2 points each4
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 54 issues (= instructions) costing 1 point each.54
►Vectorization Roadblocks+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Inefficient Vectorization+54
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 54 issues (= instructions) costing 1 point each.54
►Loop 58 - exec+Execution Time: 2 % - Vectorization Ratio: 50.00 % - Vector Length Use: 22.92 %
►Loop Computation Issues+2
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Data Access Issues+10
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
○[SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
►Vectorization Roadblocks+6
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 3 issues ( = data accesses) costing 2 point each.6
►Inefficient Vectorization+4
○[SA] Presence of special instructions executing on a single port (BLEND/MERGE, BROADCAST) - Simplify data access and try to get stride 1 access. There are 4 issues (= instructions) costing 1 point each.4
►Loop 102 - exec+Execution Time: 1 % - Vectorization Ratio: 84.44 % - Vector Length Use: 38.06 %
►Loop Computation Issues+16
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each.16
►Data Access Issues+64
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 7 issues ( = arrays) costing 2 points each14
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 30 issues (= instructions) costing 1 point each.30
►Vectorization Roadblocks+20
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
►Inefficient Vectorization+30
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 30 issues (= instructions) costing 1 point each.30
►Loop 97 - exec+Execution Time: 0 % - Vectorization Ratio: 50.00 % - Vector Length Use: 18.75 %
►Loop Computation Issues+7
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
○[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
►Control Flow Issues+5
○[SA] Peel/tail loop, considered having a low iteration count - Perform full unroll. Force compiler to use masked instructions. This issue costs 5 points.5
►Data Access Issues+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Vectorization Roadblocks+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Loop 91 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 12.50 %
►Control Flow Issues+5
○[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Data Access Issues+4
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
►Vectorization Roadblocks+9
○[SA] Several paths (3 paths) - Simplify control structure or force the compiler to use masked instructions. There are 3 issues ( = paths) costing 1 point each.3
○[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 2 issues ( = data accesses) costing 2 point each.4
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Loop 84 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 10.99 %
►Loop Computation Issues+6
○[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
○[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
►Control Flow Issues+30
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each.2
○[SA] Too many paths (24 paths) - Simplify control structure. There are 24 issues ( = paths) costing 1 point each with a malus of 4 points.28
►Data Access Issues+2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+30
○[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 2 issues (= calls) costing 1 point each.2
○[SA] Too many paths (24 paths) - Simplify control structure. There are 24 issues ( = paths) costing 1 point each with a malus of 4 points.28
►Loop 108 - exec+Execution Time: 0 % - Vectorization Ratio: 84.00 % - Vector Length Use: 40.00 %
►Loop Computation Issues+16
○[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 4 issues (= instructions) costing 4 points each.16
►Data Access Issues+40
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
○[SA] Inefficient vectorization: more than 10% of the vector loads instructions are unaligned - When allocating arrays, don’t forget to align them. There are 6 issues ( = arrays) costing 2 points each12
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 12 issues (= instructions) costing 1 point each.12
►Vectorization Roadblocks+16
○[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 4 issues ( = indirect data accesses) costing 4 point each.16
►Inefficient Vectorization+12
○[SA] Presence of special instructions executing on a single port (INSERT/EXTRACT, BLEND/MERGE, SHUFFLE/PERM, BROADCAST) - Simplify data access and try to get stride 1 access. There are 12 issues (= instructions) costing 1 point each.12
►Loop 90 - exec+Execution Time: 0 % - Vectorization Ratio: 0.00 % - Vector Length Use: 9.38 %
►Control Flow Issues+11
○[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
►Data Access Issues+2
○[SA] More than 20% of the loads are accessing the stack - Perform loop splitting to decrease pressure on registers. This issue costs 2 points.2
►Vectorization Roadblocks+11
○[SA] Too many paths (5 paths) - Simplify control structure. There are 5 issues ( = paths) costing 1 point each with a malus of 4 points.9
○[SA] Non innermost loop (InBetween) - Collapse loop with innermost ones. This issue costs 2 points.2
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