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engine_linuxa64_nvidia_ompi - 2026-08-12 14:34:14 - MAQAO 2026.1.0

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Experiment Quality  

[ 4 / 4 ] Application profile is long enough (591.50 s)

To have good quality measurements, it is advised that the application profiling time is greater than 10 seconds.

[ 3 / 3 ] Most of time spent in analyzed modules comes from functions with source/debug info

-g option gives access to debugging informations, such are source locations.

[ 0 / 3 ] Architecture specific options are unknown for some functions (compilation options info are not available)

Architecture specific options are needed to produce efficient code for a specific processor ( -mcpu=native ).

[ 0 / 3 ] Most of time spent in analyzed modules comes from functions without compilation options informations

Functions without compilation options information cumulate 61.47% of the time spent in analyzed modules. For engine_linuxa64_nvidia_ompi, NVHPC cannot record compilation options.

[ 0 / 3 ] Optimization level is unknown for some functions (compilation options info are not available)

To have better performances, it is advised to help the compiler by using a proper optimization level (-O2 of higher). Warning, depending on compilers, faster optimization levels can decrease numeric accuracy.

[ 2 / 3 ] Security settings from the host restrict profiling. Some metrics will be missing or incomplete.

Current value for kernel.perf_event_paranoid is 2. If possible, set it to 1 or check with your system administrator which flag can be used to achieve this.

[ 2 / 2 ] Application is correctly profiled ("Others" category represents 2.00 % of the execution time)

To have a representative profiling, it is advised that the category "Others" represents less than 20% of the execution time in order to analyze as much as possible of the user code

[ 1 / 1 ] Lstopo present. The Topology lstopo report will be generated.

Loops Overview

Loop IDAnalysisPenalty Score
Loop 11554 - engine_linuxa64_nvidia_ompi+Execution Time: 2 % - Vectorization Ratio: 2.73 % - Vector Length Use: 51.37 %
Loop Computation Issues+10
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 1 issues (= chunks of 50 instructions) costing 2 point each.2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Control Flow Issues+16
[SA] Too many paths (12 paths) - Simplify control structure. There are 12 issues ( = paths) costing 1 point each with a malus of 4 points.16
Vectorization Roadblocks+16
[SA] Too many paths (12 paths) - Simplify control structure. There are 12 issues ( = paths) costing 1 point each with a malus of 4 points.16
Loop 11293 - engine_linuxa64_nvidia_ompi+Execution Time: 2 % - Vectorization Ratio: 0.23 % - Vector Length Use: 50.11 %
Loop Computation Issues+10
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 1 issues (= instructions) costing 4 points each.4
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 9831 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 24.24 % - Vector Length Use: 64.14 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+78
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 29 issues ( = data accesses) costing 2 point each.58
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20
Vectorization Roadblocks+78
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 29 issues ( = data accesses) costing 2 point each.58
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20
Loop 32132 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 47.46 %
Loop Computation Issues+6
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 23938 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 49.96 %
Loop Computation Issues+54
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 12 issues (= instructions) costing 4 points each.48
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Control Flow Issues0
Vectorization Roadblocks+1000
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
Loop 43510 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 31.25 % - Vector Length Use: 65.63 %
Data Access Issues+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Vectorization Roadblocks+12
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 6 issues ( = data accesses) costing 2 point each.12
Loop 5037 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 37.50 % - Vector Length Use: 67.71 %
Loop Computation Issues+4
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
Loop 9471 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
Loop Computation Issues+2
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+78
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 21 issues ( = data accesses) costing 2 point each.42
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 9 issues ( = indirect data accesses) costing 4 point each.36
Vectorization Roadblocks+78
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 21 issues ( = data accesses) costing 2 point each.42
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 9 issues ( = indirect data accesses) costing 4 point each.36
Loop 43502 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 41.86 % - Vector Length Use: 67.65 %
Loop Computation Issues+264
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 8 issues (= instructions) costing 4 points each.32
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Large loop body: over microp cache size - Perform loop splitting or reduce unrolling. There are 112 issues (= chunks of 50 instructions) costing 2 point each.224
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
[SA] Bottleneck in the front end - If loop size is very small (rare occurrences), perform unroll and jam. If loop size is large, perform loop splitting. This issue costs 2 points.2
Control Flow Issues+13
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 11 issues (= calls) costing 1 point each.11
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Vectorization Roadblocks+1013
[SA] Presence of calls - Inline either by compiler or by hand and use SVML for libm calls. There are 11 issues (= calls) costing 1 point each.11
[SA] Too many paths (at least 1000 paths) - Simplify control structure. There are at least 1000 issues ( = paths) costing 1 point.1000
[SA] Non innermost loop (Outermost) - Collapse loop with innermost ones. This issue costs 2 points.2
Loop 43613 - engine_linuxa64_nvidia_ompi+Execution Time: 1 % - Vectorization Ratio: 0.00 % - Vector Length Use: 50.00 %
Loop Computation Issues+14
[SA] Presence of expensive FP instructions - Perform hoisting, change algorithm, use SVML or proper numerical library or perform value profiling (count the number of distinct input values). There are 2 issues (= instructions) costing 4 points each.8
[SA] Less than 10% of the FP ADD/SUB/MUL arithmetic operations are performed using FMA - Reorganize arithmetic expressions to exhibit potential for FMA. This issue costs 4 points.4
[SA] Presence of a large number of scalar integer instructions - Simplify loop structure, perform loop splitting or perform unroll and jam. This issue costs 2 points.2
Data Access Issues+34
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20
Vectorization Roadblocks+34
[SA] Presence of constant non unit stride data access - Use array restructuring, perform loop interchange or use gather instructions to lower a bit the cost. There are 7 issues ( = data accesses) costing 2 point each.14
[SA] Presence of indirect accesses - Use array restructuring or gather instructions to lower the cost. There are 5 issues ( = indirect data accesses) costing 4 point each.20

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